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Advanced players Backgammon tips-
Maybe you’ll find here the tip that will help you to win next time!
If you have some more tips and you wish to share it with other backgammon players, please let us know at info@backgammon-play-online.com

    • Don’t play safe all the time. Taking risks is a part of the game.
    • Let the checkers move out for hitting or anchoring in the beginning and don’t effort to try to engage the ace-point. Try focusing on the ace-point in the finishing phases of the game.
    • When you are ahead in the backgammon race, Break contact and bank on your racing advantage.
    • When trailing in a race it’s a mistake to give up an anchor or a holding point. It may be your only lifeline.
    • When trailing in a race and you are waiting for a shot, slot and build the checkers in your home board in order.
    • Fight for equality early in the game. Fight for the 5pt and 4pts on both sides of the game board.
    • If your opponent makes a bold anchor you should counter attack with one, because the other player will be able to put you on the spot when playing more aggressively.
    • When you are 2 points away, avoid turning the doubling cube early. Try to go for the un-doubled gammon.
    • Hitting your opponent is usually the best way to play. Especially if it is in his side of the board, it is even more valuable than making an anchor. So when you have any doubt - just hit.
    • Loose 6’s are better played on your opponent’s side of the board. Better to try and escape or go for an anchor than to risk getting hit on your own side of the backgammon board.
    • When you already have several of your opponent’s checkers back, it is better to strengthen a prime than to send more back which may give them a better back-game or improve their timing.
    • Try to keep an even number of checkers on your highest points when bearing off against an anchor, in order to avoid leaving shots if you roll high doubles.
    • Your BarPoint (7pt.) is valuable, but if you have a choice, it is better to make your 5pt. or 4pt.
    • Sometimes it is good to redouble, if the opponent doubles, and you are back in the game 5/3. You have nothing to lose by redoubling to 4. Now the mach can give you the game if you win.
    • Always make sure you have a plan. The plan can be modified during the game, from one roll to the next one, however for all time spotlights and keep thinking on how you can win the game. If a loss is possible, think how the gammon can be saved. Find out the major objects you want to achieve. Maybe you need to be separate from one back checker of yours? Afterward run if it is possible, even if into a double shot. Are you going down after in the battle and want to have your one opponent's straggler? Don't let yourself just drift into weak positions. Slot, or punch, strongly.
    • When you start bearing off, use all the numbers to take the checkers off instead of trying to fill the gaps.
    • Do not make a move until you have recognized at least one or two practical options. The worst checker play mistakes are not made by choosing the second or third best choice from the list of the best 3. They are made by not even noticing the best move.
    • When doubling, put yourself in your opponent's shoes. If you would even consider of falling if doubled, then it must be a good double. Do not be concerned that he will take. If it's a good double, you're pleased to play with the cube on 2.
    • It is frequently more successful to hit if you have an opportunity of hitting a checker on your opponent’s side of the board or make a point on your own side.
    • In a back-game situation, in order to improve your timing and help you to avoid crunching your board, you can allow your checkers to be hit by your opponent.
    • If the cube is not at all turned, you never give your opponent a chance to make an error. Backgammon is not won by enormous plays. It is won by the player who makes the least mistakes.
    • When standing off in opposition to an anchor to keep away from leaving shots if you roll high doubles, attempt and maintain an even number of checkers on your highest points.
    • If you estimate that you have a 25% chance of winning - accept a double.